Money is Life

Originally made in less than 72 hours for Ludum Dare 44 for which the theme was Your life is currency. Original version is downloadable.

v 0.2.0

  • Fixed scoring (esp. Caution blocks)
  • Better level progression

Controls

- Move tetromino: A / Left - D / Right
- Make tetromino fall: S / Down
- Rotate tetromino: W / Up / Left-click
- Rotate board: Space / Right-click
- Buy bomb tetromino: E / Middle-click

Game
- Move and rotate tetrominos and/or rotate the board
- Match 3 or more blocks. Match coin blocks to score points
- Current number of coins is at the top
- If you run out of coins you die
- If blocks go too high you die
- Score is the total number of coins you collected
- Buying bombs or hitting ! blocks will cost you coins

Known issues
- Some collision bugs when rotating
- Sometimes tetromino fall with gravity

Planned
- Controller support
- Have a delay before attaching
- Add more colors as you progress
- Make the speed increase more noticeable
- Tutorial

Credits

Game Design & Programming by lilou_cormic (purplecable.ca)
Music by Retro Indie Josh (retroindiejosh.com)
Pre-made assets are credited in-game

Source code available on GitHub.

StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authorlilou_cormic
GenrePuzzle
Made withFL Studio, Unity
Tags2D, Ludum Dare 44, Unity
Average sessionA few minutes
InputsKeyboard, Mouse
LinksLudum Dare

Download

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Click download now to get access to the following files:

Version 0.2.0 - MoneyIsLife.zip 26 MB
Jam version (0.1.0) - MoneyIsLifeJam.zip 26 MB

Development log

Comments

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Nice variation on Tetris! A few things that might help improve it:

  • The play area is quite wide and makes for long duration games. A narrower level might work better?
  • Some sort of feint grid behind the playing area to denote where the columns lie would be helpful. I sometimes dropped a shape and it missed the intended spot by 1 place.
  • It's nice to have some 'slip time', that is being able to move left and right for a moment when the active piece has collided with something rather than just stopping as soon as you collide.

All the best with your revision!

Thanks a lot for the feedback! Those are good points. The 'slip time' is already a priority ;)

Good luck on your revision as well!

(+1)

Interesting take on a classic game. I keep wanting to collect coins by making sue the shapes touched them as they fall down only to end up placing the shape on the coin. :P Maybe that's an angle that could be approached.

I can see how the theme was implemented with coins being a way to lose the game but I wasn't sure when and how I bought a bomb. I know that you press "E" or Middle Mouse Button to purchase them but I must have done it by mistake because they appear and it felt like it was more like a reward rather than done by me. :)

This fits well to be a mobile title. Nice work.

Promising, but there's a lot of issues. A few things to consider:

  • parts of GUI cut off (scaling issue?)
  • what's the 'right' way to get rid of a ! block?
  • overall, a lot of the mechanics are unpredictable
(2 edits)

Thanks for playing!

The GUI issue is only when playing the web version not in full screen. I could not get it to scale properly with Unity 2019.

The 'right' way to get rid of ! block is by touching the less blocks of a same color possible. Normally it should only take your current coins. However a bug make it that the score also drops.

Unpredictable in what way? I know it's missing some explanation and that there are some collision bugs when rotating. However the rest always works as expected. 

Watch Money Is Life - Playtest - Ludum Dare 44 from Space Monkey on Youtube

Regardez Ludum Dare 44 Game Feedback Part 2/3 de MrJoshuaMcLean sur www.twitch.tv

Regardez Ludum Dare 44 - Your Life Is Currency - Part 1 de YourBr0ther sur www.twitch.tv